A basic scene that superimposes a cube on a Hiro marker.
A scene that superimposes different colored cubes on a Hiro, Kanji, and letter markers.
Marker-PDF-Printout
An image is positioned to cover a Hiro marker.
Use a 360 degree image as a aframe/AR.js sky that is positioned around the Hiro marker. The hiro marker define the perspective and view in the 360 degree scene. Keep the marker in the view of the camera.
Spinosaurus on Hiro marker. Keep the marker in the view of the camera.
Sketchfab publishes 3D-Models as creative commons. One the CC-BY-4.0 models a dinosaur (Spinosaurus) is used as a 3D model on a marker.
The model is called "primal carnage spinosaurus)" (URL: https://skfb.ly/pswyN) created
by seth the yutyrannus. The 3D model is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/). See Spinosaurus Source on SketchFab.
Keep the marker in the view of the camera.
A rotating globe (illuminated by a point light) is positioned above a Hiro marker.
A rotating sun, moon and earth is positioned two dependent rotations above a Hiro marker. Created by Irina Shashkov - see Wikiversity learning resource
A flat plane, with a video for a texture, is positioned to cover a Hiro marker.
A flat plane moves up and down above a Hiro marker; position and tint color are controlled by vertex and fragment shaders.
A 3D model (OBJ and MTL files) are loaded and displayed above a Hiro marker.
OBJ defines the 3D model and the MTL creates the texture and the layer.
A "hole in the floor" effect. Uses a box geometry to mask the hidden parts of the hole.
Another "hole in the floor" effect, using a plane geometry to mask the hidden parts of the hole. A rear side of a plane is translucent. This feature is used in the
A cylindrical "hole in the floor" effect, using a ring geometry to mask the hidden parts of the hole.
An animated effect (using shaders) that looks like water flowing
out from a central point and being absorbed into the floor. (No AR.)
An animated effect (using shaders) that looks like water flowing
out from a cylindrical hole (displayed above a Hiro marker), and being absorbed into the floor.
Video preview here.
Creates a "magic cube effect" that overlays a cube covered with six AR markers
in this pattern.
Video preview here.
Similar to the Rotating Globe example: places a globe over a Kanji marker. If Kanji marker is blocked, uses other markers (letter A and letter B) to position the globe.
Creates a rotating torus knot above a Kanji marker. The surface of the knot refracts the scene behind it.
Video preview here.
Creates a rotating torus knot above a Kanji marker. The knot casts a shadow onto the plane containing the marker.
Creates four colored bouncing basketballs around a Kanji marker. The balls cast shadows onto the plane containing the Kanji marker.
A basketball launches from a Hiro marker and falls towards a Kanji marker, following a parabolic path. The ball casts shadows, and a clipping plane (see above example) is used
to make the ball disappear into the marker. Place hiro-marker and the kanji-marker in front of the webcam.
A basketball launches from a Letter-A marker and falls towards a Letter-B marker, following a parabolic path. The ball casts shadows, and a clipping plane (see above example) is used
to make the ball disappear into the marker.